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The
Carnegie Museum of Art in Pittsburgh, PA tasked us to explore how to “employ
emerging technologies to enrich the visitors’ experience” and deliver a concept,
rather than a working deliverable, that could be implemented in the museum in
approximately two years. We created a prototype that allowed visitors to hear
short audio stories about the work of art they were viewing.
MTo develop this concept, we conducted three types of user research gallery observation,
shadowing observation, and short targeted interviews. For the gallery observation,
we observed 110 people in 10 galleries and recorded both quantitative measures
such as how much time each person spent in the gallery as well as qualitative
measures such our impressions of their mood. During the shadowing, we observed
6 groups from the beginning to the end of their visit. We specifically paid
attention to four aspects of their visit: interaction with the artwork, social
dynamics in the group, wayfinding in the museum, and movement through the galleries.
Finally, we conducted 60 short interviews with visitors at one of three stages
in the visit – before entering the galleries, in the galleries with a
work of art, and after the visit.
Our concept, the Discovery Point, is a small remote control-like device that
allows users to hear short stories related to the work of art they are standing
in front of. The speakers would use the Audio
Spotlight technology developed at MIT that confines the audio to a precise
area, namely the area near each piece of art.
The device has four buttons: Play, Back, Forward and MailHome. Visitors press
the big Play button to hear a short story (approximately 30 seconds) related to
the item. When the story is over, they can hear another story by pressing the
Play button or the Forward button. Each piece of art contains approximately five
stories of varying topics such as the artist biography, technique, or style. However,
these categories are not standard across all the works of art to allow a small
element of discovery and surprise as the art tells its most intriguing stories.
We conducted two rounds of think-aloud protocol
tests at the museum with a total of 20 users (11 in round one and 9 in round
two). The tests helped us make refinements such as adding cues in the audio
about which story was being played.
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